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OLDTango
scen
emerge -pv vavoom[/*:m:1m8rt004] [*:1m8rt004]What graphic card do you have?[/*:m:1m8rt004] [*:1m8rt004]How do you launch Vavoom (with which parameters)?[/*:m:1m8rt004] [*:1m8rt004]I've a Gentoo AMD64 like you: could you detail me where do you notice these problems (where = in which maps, and/or in which areas)? So i could try to reproduce the problem on my system.[/*:m:1m8rt004][/list:u:1m8rt004]
OLDTango
emerge -pv vaoom Calculating dependencies... done! [ebuild R ] games-fps/vavoom-1.23 USE="flac mad mikmod models music openal opengl sdl vorbis -allegro -debug -dedicated -external-glbsp -textures -tools" 0 kB [1]My graphics card is a Nvidia 6800GTS-AGP with 265M ram. I am running nvidia-glx. I tried to use xorg-xll's opengl but no dice, the game would barley run. However I may be able to solve that in xorg.conf. Launching from CLI = vavoom -(?game_name) -opengl -window. However I set up menu items to launch each game using gnome's menu editor.
vavoom -heretic -opengl -window Adding /usr/share/games/vavoom/basev/common/basepak.pk3 adding /usr/share/games/vavoom/heretic.wad adding /home/michael/.vavoom/heretic.gwa Adding /usr/share/games/vavoom/basev/heretic/basepak.pk3 Adding /usr/share/games/vavoom/basev/heretic/xmodels.pk3 Adding /usr/share/games/vavoom/basev/heretic/xmusic.pk3 Host name: tango My IP address: 127.0.0.1 UDP Initialised TCP/IP address 127.0.0.1 Selected SDL sound device Configured audio device Driver: dsp Freqency: 44100 Channels: 2 Format: 8010 Selected SDL midi device Selected Linux CD audio device CD_Init: open of "/dev/cdrom" failed (123) Using 16 voices Selected SDL OpenGL rasteriser device Executing startup.vs Executing default.cfg Executing config.cfg Can't find autoexec.cfg 1152x864x32. GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce 6800 GT/AGP/SSE2 GL_VERSION: 2.0.2 NVIDIA 87.76 GL_EXTENSIONS: - GL_ARB_color_buffer_float - GL_ARB_depth_texture - GL_ARB_draw_buffers - GL_ARB_fragment_program - GL_ARB_fragment_program_shadow - GL_ARB_fragment_shader - GL_ARB_half_float_pixel - GL_ARB_imaging - GL_ARB_multisample - GL_ARB_multitexture - GL_ARB_occlusion_query - GL_ARB_pixel_buffer_object - GL_ARB_point_parameters - GL_ARB_point_sprite - GL_ARB_shadow - GL_ARB_shader_objects - GL_ARB_shading_language_100 - GL_ARB_texture_border_clamp - GL_ARB_texture_compression - GL_ARB_texture_cube_map - GL_ARB_texture_env_add - GL_ARB_texture_env_combine - GL_ARB_texture_env_dot3 - GL_ARB_texture_float - GL_ARB_texture_mirrored_repeat - GL_ARB_texture_non_power_of_two - GL_ARB_texture_rectangle - GL_ARB_transpose_matrix - GL_ARB_vertex_buffer_object - GL_ARB_vertex_program - GL_ARB_vertex_shader - GL_ARB_window_pos - GL_ATI_draw_buffers - GL_ATI_texture_float - GL_ATI_texture_mirror_once - GL_S3_s3tc - GL_EXT_texture_env_add - GL_EXT_abgr - GL_EXT_bgra - GL_EXT_blend_color - GL_EXT_blend_equation_separate - GL_EXT_blend_func_separate - GL_EXT_blend_minmax - GL_EXT_blend_subtract - GL_EXT_compiled_vertex_array - GL_EXT_Cg_shader - GL_EXT_depth_bounds_test - GL_EXT_draw_range_elements - GL_EXT_fog_coord - GL_EXT_framebuffer_object - GL_EXT_multi_draw_arrays - GL_EXT_packed_depth_stencil - GL_EXT_packed_pixels - GL_EXT_pixel_buffer_object - GL_EXT_point_parameters - GL_EXT_rescale_normal - GL_EXT_secondary_color - GL_EXT_separate_specular_color - GL_EXT_shadow_funcs - GL_EXT_stencil_two_side - GL_EXT_stencil_wrap - GL_EXT_texture3D - GL_EXT_texture_compression_s3tc - GL_EXT_texture_cube_map - GL_EXT_texture_edge_clamp - GL_EXT_texture_env_combine - GL_EXT_texture_env_dot3 - GL_EXT_texture_filter_anisotropic - GL_EXT_texture_lod - GL_EXT_texture_lod_bias - GL_EXT_texture_mirror_clamp - GL_EXT_texture_object - GL_EXT_texture_sRGB - GL_EXT_timer_query - GL_EXT_vertex_array - GL_HP_occlusion_test - GL_IBM_rasterpos_clip - GL_IBM_texture_mirrored_repeat - GL_KTX_buffer_region - GL_NV_blend_square - GL_NV_copy_depth_to_color - GL_NV_depth_clamp - GL_NV_fence - GL_NV_float_buffer - GL_NV_fog_distance - GL_NV_fragment_program - GL_NV_fragment_program_option - GL_NV_fragment_program2 - GL_NV_gpu_program_parameters - GL_NV_half_float - GL_NV_light_max_exponent - GL_NV_multisample_filter_hint - GL_NV_occlusion_query - GL_NV_packed_depth_stencil - GL_NV_pixel_data_range - GL_NV_point_sprite - GL_NV_primitive_restart - GL_NV_register_combiners - GL_NV_register_combiners2 - GL_NV_texgen_reflection - GL_NV_texture_compression_vtc - GL_NV_texture_env_combine4 - GL_NV_texture_expand_normal - GL_NV_texture_rectangle - GL_NV_texture_shader - GL_NV_texture_shader2 - GL_NV_texture_shader3 - GL_NV_vertex_array_range - GL_NV_vertex_array_range2 - GL_NV_vertex_program - GL_NV_vertex_program1_1 - GL_NV_vertex_program2 - GL_NV_vertex_program2_option - GL_NV_vertex_program3 - GL_NVX_conditional_render - GL_SGIS_generate_mipmap - GL_SGIS_texture_lod - GL_SGIX_depth_texture - GL_SGIX_shadow - GL_SUN_slice_accum Maximum texture size: 4096I am still going through all the maps and levels. I have gotten fewer errors and segfaults in version 1.23 than I did in version 1.22 so far. In Hexen as noted in first post I can't get to any map after the Seven-Portals which is the first map. In Ultimate_Doom E3M6 the RAD-SUITS don't protect you from being slowly killed, so it is almost impossible to get to all areas on the map. Also getting some texture or missing texture problems in some maps. I will start logging the maps/areas. I will play all the various maps and levels and keep logs on the errors or crashes I get and report them back. Have tried using a couple of different kernels, but that appears to have no effect on game performance or crashes. Additional Hardware. Tyan S2875 Mother Board Dual Opteron 2.0Gig 246 Processors 4 Gigs PC400-EC Ram @128bit